Screenshot past Gamepur

Rainbow Six Extraction does not have a campaign in the conventional sense. There is a story that gradually unfolds as you play, but it'due south not the kind of A to B story you'd usually make it a campaign mode. Instead, it'due south the kind of story that justifies why REACT squads are inserting into and extracting from the aforementioned locations repeatedly. The locations in question are Hot-Zones, which have been partially secured and used to contain the Parasite and study it.

So, in terms of the game'south story, the XP y'all earn is intel on the Parasite, which explains why the more than you play, the more REACT learns near the Parasite, the more than locations and equipment unlock, and the more than the story progresses. Essentially, it's a co-op multiplayer manner, but Ubisoft has put quite a lot of effort into making it feel similar a campaign. Like a campaign, you can reach 100% completion, and like a campaign, you lot can play through the whole matter in single-player.

Related: How to unlock Milestones in Rainbow Half-dozen Extraction

If Rainbow 6 Extraction sounds repetitive, and so aye, it is a bit. But no more repetitive than any other multiplayer game. And while the overall layout of each Hot-Zone is the same every time, there are a lot of features that are procedurally generated (or random, if yous adopt), so you're guaranteed a different feel each fourth dimension you lot're inserted.

Each Hot-Zone is divided into 3 Sub-Zones, and each Sub-Zone has a randomly generated Objective each time you play it. The locations of Objective items are random, as are the locations of Nests, the locations of enemies (and their types), and the locations of option-ups. So, even though the environments get familiar afterwards a while, every incursion can surprise you lot, which creates a lot of tension every fourth dimension you play.